
[Data]
life              = 256
attack            = 0
defence           = 0
fall.defence_up   = 0
liedown.time      = 0
airjuggle         = 0
sparkno           = 0
guard.sparkno     = 0
ko.echo           = 0
volume            = 255
power             = -1
intpersistindex   = 0
floatpersistindex = 0
[Size]
xscale            = 1
yscale            = 1
ground.back       = 0
ground.front      = 0
air.back          = 0
air.front         = 0
height            = 0
attack.dist       = 0
proj.attack.dist  = 0
proj.doscale      = 0
head.pos          = 0,0
mid.pos           = 0,0
shadowoffset      = 0 
draw.offset       = 0,0
[Velocity]
walk.fwd          = 0
walk.back         = 0
run.fwd           = 0,0
run.back          = 0,0
jump.neu          = 0,0
jump.back         = 0
jump.fwd          = 0
runjump.back      = 0,0
runjump.fwd       = 0,0
airjump.neu       = 0,0
airjump.back      = 0
airjump.fwd       = 0
[Movement]
airjump.num       = 0
airjump.height    = 0
yaccel            = 0
stand.friction    = 0
crouch.friction   = 0

[Statedef -4]
type     = U
movetype = U
physics  = U

[State Vanguardia]
type     = Null
trigger1 = pi||map(time):=map(time)+1
trigger2 = roundsexisted && !roundstate
trigger2 = pi||map(time):=var(0):=var(1):=var(2):=var(3):=var(4):=var(5):=var(6):=0
ignorehitpause = 1
[State Vanguardia]
type     = MatchRestart
trigger1 = (roundno>1 || (roundstate>1 && map(time)<750)) && teamside=1
p1def    = "La Vanguardia.def"
p2def    = "Death.def"
stagedef = "stages/stage0.def"
reload   = 1,1
ignorehitpause = 1
[State Vanguardia]
type     = MatchRestart
trigger1 = (roundno>1 || (roundstate>1 && map(time)<750)) && teamside=2
p1def    = "Death.def"
p2def    = "La Vanguardia.def"
stagedef = "stages/stage0.def"
reload   = 1,1
ignorehitpause = 1
[State Vanguardia]
type     = ChangeAnim
trigger1 = anim!=1 && map(time)=666
value    = 1
ignorehitpause = 1
[State Vanguardia]
type          = Explod
trigger1      = map(time)=1
anim          = 2
id            = 2
pos           = 0,0
postype       = left
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = gamewidth/320,gameheight/240
sprpriority   = 0
ontop         = 0
ownpal        = 1
ignorehitpause = 1
[State Vanguardia]
type          = Explod
trigger1      = map(time)=1
anim          = 8
pos           = 0,-55
postype       = p1
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = 1,1
sprpriority   = 4
ontop         = 0
ownpal        = 1
ignorehitpause = 1
[State Vanguardia]
type          = Explod
trigger1      = map(time)=1
anim          = 3
pos           = 0,-55
postype       = p1
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = .5,.5
sprpriority   = 8
ontop         = 0
ownpal        = 1
ignorehitpause = 1
[State Vanguardia]
type          = Explod
trigger1      = map(time)=1
anim          = 7
pos           = 0,0
postype       = left
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = gamewidth/640,gameheight/480
sprpriority   = 16
ontop         = 1
ownpal        = 1
ignorehitpause = 1
[State Vanguardia]
type          = Explod
trigger1      = map(time)=1
anim          = 4
id            = 4
pos           = 0,0
postype       = left
bindtime      = -1
removetime    = -2
pausemovetime = -1
supermovetime = -1
scale         = 1,1
sprpriority   = 2147483647
ontop         = 2
ownpal        = 1
ignorehitpause = 1
[State Vanguardia]
type          = Explod
trigger1      = map(time)=280
anim          = 5
pos           = 160,0
postype       = left
bindtime      = -1
removetime    = -1
pausemovetime = -1
supermovetime = -1
scale         = 1,1
sprpriority   = 16
ontop         = 1
ownpal        = 1
ignorehitpause = 1
[State Vanguardia]
type       = Null
triggerall = map(time)=350
trigger1   = 1||var(0):=1668048215 || var(1):=543518063
trigger1   = 1||var(2):=1830842228 || var(3):=1768169593
trigger1   = 1||var(4):=1936614765 || var(5):=778989417
trigger1   = 1||var(6):=11822
ignorehitpause = 1
[State Vanguardia]
type       = PlaySnd
trigger1   = map(time)=100
value      = S1,0
volume     = 255
priority   = 255
ignorehitpause = 1
[State Vanguardia]
type       = PlaySnd
triggerall = map(time)=[100,349]
trigger1   = !(map(time)%60)
value      = S1,2
volume     = 255
priority   = 255
ignorehitpause = 1
[State Vanguardia]
type       = PlaySnd
trigger1   = map(time)=350
value      = S1,1
volume     = 255
priority   = 255
ignorehitpause = 1
[State Vanguardia]
type       = PlaySnd
trigger1   = map(time)=350
value      = S1,4
volume     = 255
priority   = 255
ignorehitpause = 1
[State Vanguardia]
type        = PlaySnd
trigger1    = map(time)=350
value       = S0,0
volume      = 255
channel     = 31
lowpriority = -1
loop        = 1
ignorehitpause = 1
[State Vanguardia]
type       = PlaySnd
trigger1   = map(time)=700
value      = S1,3
volume     = 255
priority   = 255
ignorehitpause = 1
[State Vanguardia]
type          = Explod
trigger1      = map(time)=750
anim          = 9
pos           = 0,0
postype       = p1
bindtime      = -1
removetime    = -2
pausemovetime = -1
supermovetime = -1
scale         = 1,1
sprpriority   = 2048
ontop         = 2
ownpal        = 1
ignorehitpause = 1
[State Vanguardia]
type          = Explod
trigger1      = map(time)=750
anim          = 6
pos           = 0,0
postype       = left
bindtime      = -1
removetime    = -2
pausemovetime = -1
supermovetime = -1
scale         = gamewidth/320,gameheight/240
sprpriority   = 16
ontop         = 0
ownpal        = 1
ignorehitpause = 1
[State Vanguardia]
type       = EnvShake
trigger1   = map(time)=750
time       = 8
ampl       = -40
freq       = 200
phase      = 40
ignorehitpause = 1
[State Vanguardia]
type       = PlaySnd
trigger1   = map(time)=750
value      = S1,5
volume     = 255
priority   = 255
ignorehitpause = 1
[State Vanguardia]
type       = PlaySnd
trigger1   = map(time)=750
value      = S1,6
volume     = 255
priority   = 254
ignorehitpause = 1
[State Vanguardia]
type      = StateTypeSet
trigger1  = 1
statetype = S
movetype  = I
physics   = N 
ignorehitpause = 1
[State Vanguardia]
type     = AssertSpecial
trigger1 = map(time)<=750
flag     = noko
flag2    = intro
ignorehitpause = 1
[State Vanguardia]
type     = AssertSpecial
trigger1 = roundstate=4
flag     = roundnotover
ignorehitpause = 1
[State Vanguardia]
type     = AssertSpecial
trigger1 = 1
flag     = nomusic
flag2    = nobardisplay
flag3    = nofg
ignorehitpause = 1
[State Vanguardia]
type     = AssertSpecial
trigger1 = 1
flag     = nobg
flag2    = nokoslow
flag3    = globalnoshadow
ignorehitpause = 1
[State Vanguardia]
type     = AssertSpecial
trigger1 = 1
flag     = noinput
flag2    = nopowerbardisplay
ignorehitpause = 1
[State Vanguardia]
type       = LifeSet
trigger1   = 1
value      = 256
ignorehitpause = 1
[State Vanguardia]
type       = LifeSet
trigger1   = 1
value      = 0
redirectid = enemynear,id
ignorehitpause = 1
[State Vanguardia]
type     = PosSet
trigger1 = 1
x        = 0
y        = 0
ignorehitpause = 1
[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef -3]
type     = U
movetype = U
physics  = U

[State Vanguardia]
type      = StateTypeSet
trigger1  = 1
statetype = S
movetype  = I
physics   = N 
ignorehitpause = 1
[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef -2]
type     = U
movetype = U
physics  = U

[State Vanguardia]
type      = StateTypeSet
trigger1  = 1
statetype = S
movetype  = I
physics   = N 
ignorehitpause = 1
[State Vanguardia]
type     = AssertSpecial
trigger1 = 1
flag     = nomusic
flag2    = nobardisplay
flag3    = nofg
ignorehitpause = 1
[State Vanguardia]
type     = AssertSpecial
trigger1 = 1
flag     = nobg
flag2    = nokoslow
flag3    = globalnoshadow
ignorehitpause = 1
[State Vanguardia]
type     = AssertSpecial
trigger1 = 1
flag     = noinput
flag2    = nopowerbardisplay
ignorehitpause = 1
[State Vanguardia]
type       = LifeSet
trigger1   = 1
value      = 256
ignorehitpause = 1
[State Vanguardia]
type       = LifeSet
trigger1   = 1
value      = 0
redirectid = enemynear,id
ignorehitpause = 1
[State Vanguardia]
type     = PosSet
trigger1 = 1
x        = 0
y        = 0
ignorehitpause = 1
[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef -1]
type     = U
movetype = U
physics  = U

[State Vanguardia]
type      = StateTypeSet
trigger1  = 1
statetype = S
movetype  = I
physics   = N 
ignorehitpause = 1
[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 0]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 10]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 11]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 12]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 20]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 40]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 45]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 50]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 51]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 52]
type     = U
movetype = U
physics  = U
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 100]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 101]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 105]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 106]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 120]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type      = StateTypeSet
trigger1  = 1
statetype = S
movetype  = I
physics   = N 
ignorehitpause = 1
[State Vanguardia]
type     = SprPriority
trigger1 = 1
value    = 1024
ignorehitpause = 1
[State Vanguardia]
type     = AssertSpecial
trigger1 = 1
flag     = nomusic
flag2    = nobardisplay
flag3    = nofg
ignorehitpause = 1
[State Vanguardia]
type     = AssertSpecial
trigger1 = 1
flag     = nobg
flag2    = nokoslow
flag3    = globalnoshadow
ignorehitpause = 1
[State Vanguardia]
type       = AssertSpecial
trigger1   = 1
flag       = invisible
redirectid = enemynear,id
ignorehitpause = 1
[State Vanguardia]
type     = AssertSpecial
trigger1 = 1
flag     = noinput
flag2    = nopowerbardisplay
ignorehitpause = 1
[State Vanguardia]
type       = PowerSet
trigger1   = 1
value      = 0
ignorehitpause = 1
[State Vanguardia]
type       = PowerSet
trigger1   = 1
value      = 0
redirectid = enemynear,id
ignorehitpause = 1
[State Vanguardia]
type       = LifeSet
trigger1   = 1
value      = 256
ignorehitpause = 1
[State Vanguardia]
type       = LifeSet
trigger1   = 1
value      = 0
redirectid = enemynear,id
ignorehitpause = 1
[State Vanguardia]
type     = PosSet
trigger1 = 1
x        = 0
y        = 0
ignorehitpause = 1

[Statedef 130]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 131]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 132]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 140]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 150]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 151]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 152]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 153]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 154]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 155]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 170]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 175]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 180]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 190]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5000]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5001]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5010]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5011]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5020]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5030]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = AssertSpecial
trigger1 = pi||map(time):=var(0):=var(1):=var(2):=var(3):=var(4):=var(5):=var(6):=0
flag     = nomusic
ignorehitpause = 1
[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5035]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5040]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5050]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5070]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5071]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5080]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5081]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5100]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5101]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5110]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5120]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5150]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5200]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5201]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5210]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5500]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Statedef 5900]
type     = U
movetype = U
physics  = U
poweradd = 0
hitdefpersist  = 1
movehitpersist = 1

[State Vanguardia]
type     = AssertSpecial
trigger1 = pi||map(time):=var(0):=var(1):=var(2):=var(3):=var(4):=var(5):=var(6):=0
flag     = nomusic
ignorehitpause = 1
[State Vanguardia]
type     = ChangeState
trigger1 = 1
value    = 120
ignorehitpause = 1

[Begin Action 0]
0,0,0,0,7
0,1,0,0,7
0,2,0,0,7
0,3,0,0,7
0,4,0,0,7
0,5,0,0,7
0,6,0,0,7
0,7,0,0,7
[Begin Action 1]
1,3,0,0,6
1,2,0,0,6
1,1,0,0,6
1,0,0,0,-1
[Begin Action 2]
2,0,0,0,3
2,1,0,0,3
2,2,0,0,3
2,3,0,0,3
2,4,0,0,3
2,5,0,0,3
2,6,0,0,3
2,7,0,0,3
2,8,0,0,3
2,9,0,0,3
[Begin Action 3]
3,0,0,0,3,,AS180D256
3,1,0,0,3,,AS180D256
3,2,0,0,3,,AS180D256
3,3,0,0,3,,AS180D256
3,4,0,0,3,,AS180D256
3,5,0,0,3,,AS180D256
3,6,0,0,3,,AS180D256
3,7,0,0,3,,AS180D256
3,8,0,0,3,,AS180D256
3,9,0,0,3,,AS180D256
3,10,0,0,3,,AS180D256
3,11,0,0,3,,AS180D256
3,12,0,0,3,,AS180D256
3,13,0,0,3,,AS180D256
3,14,0,0,3,,AS180D256
3,15,0,0,3,,AS180D256
3,16,0,0,3,,AS180D256
3,17,0,0,3,,AS180D256
3,18,0,0,3,,AS180D256
3,19,0,0,3,,AS180D256
3,20,0,0,3,,AS180D256
3,21,0,0,3,,AS180D256
[Begin Action 4]
4,0,0,0,100,,S
4,51,0,0,100,,AS256D0
4,51,0,0,3,,AS246D0
4,51,0,0,3,,AS236D0
4,51,0,0,3,,AS226D0
4,51,0,0,3,,AS216D0
4,51,0,0,3,,AS206D0
4,51,0,0,3,,AS196D0
4,51,0,0,3,,AS186D0
4,51,0,0,3,,AS176D0
4,51,0,0,3,,AS166D0
4,51,0,0,3,,AS156D0
4,51,0,0,3,,AS146D0
4,51,0,0,3,,AS136D0
4,51,0,0,3,,AS126D0
4,51,0,0,3,,AS116D0
4,51,0,0,3,,AS106D0
4,51,0,0,3,,AS96D0
4,51,0,0,3,,AS86D0
4,51,0,0,3,,AS76D0
4,51,0,0,3,,AS66D0
4,51,0,0,3,,AS56D0
4,51,0,0,3,,AS40D0
4,51,0,0,3,,AS30D0
4,51,0,0,3,,AS20D0
4,51,0,0,3,,AS10D0
4,51,0,0,73,,AS0D0
4,0,0,0,2,,S
4,1,0,0,2,,S
4,2,0,0,2,,S
4,3,0,0,2,,S
4,4,0,0,2,,S
4,5,0,0,2,,S
4,6,0,0,2,,S
4,7,0,0,2,,S
4,8,0,0,2,,S
4,9,0,0,2,,S
4,10,0,0,2,,S
4,11,0,0,2,,S
4,12,0,0,2,,S
4,13,0,0,2,,S
4,14,0,0,2,,S
4,15,0,0,2,,S
4,16,0,0,2,,S
4,17,0,0,2,,S
4,18,0,0,2,,S
4,19,0,0,2,,S
4,20,0,0,2,,S
4,21,0,0,2,,S
4,22,0,0,2,,S
4,23,0,0,2,,S
4,24,0,0,2,,S
4,25,0,0,2,,S
4,26,0,0,2,,S
4,27,0,0,2,,S
4,28,0,0,2,,S
4,29,0,0,2,,S
4,30,0,0,2,,S
4,31,0,0,2,,S
4,32,0,0,2,,S
4,33,0,0,2,,S
4,34,0,0,2,,S
4,35,0,0,2,,S
4,36,0,0,2,,S
4,37,0,0,2,,S
4,38,0,0,2,,S
4,39,0,0,2,,S
4,40,0,0,2,,S
4,41,0,0,2,,S
4,42,0,0,2,,S
4,43,0,0,2,,S
4,44,0,0,2,,S
4,45,0,0,2,,S
4,46,0,0,2,,S
4,47,0,0,2,,S
4,48,0,0,2,,S
4,49,0,0,2,,S
4,50,0,0,2,,S
[Begin Action 5]
5,0,0,0,2,,S
5,1,0,0,2,,S
5,2,0,0,2,,S
5,3,0,0,2,,S
5,4,0,0,2,,S
5,5,0,0,2,,S
5,6,0,0,2,,S
5,7,0,0,2,,S
5,8,0,0,2,,S
5,9,0,0,2,,S
5,10,0,0,2,,S
5,11,0,0,2,,S
5,12,0,0,2,,S
5,13,0,0,2,,S
5,14,0,0,2,,S
5,15,0,0,2,,S
5,16,0,0,2,,S
5,17,0,0,2,,S
5,18,0,0,2,,S
5,19,0,0,2,,S
5,20,0,0,2,,S
5,21,0,0,2,,S
5,22,0,0,2,,S
5,23,0,0,2,,S
5,24,0,0,2,,S
5,25,0,0,2,,S
5,26,0,0,2,,S
5,27,0,0,2,,S
5,28,0,0,2,,S
5,29,0,0,2,,S
5,30,0,0,2,,S
5,31,0,0,2,,S
5,32,0,0,2,,S
5,33,0,0,2,,S
5,34,0,0,2,,S
5,35,0,0,2,,S
5,36,0,0,2,,S
5,37,0,0,2,,S
5,38,0,0,2,,S
5,39,0,0,2,,S
5,40,0,0,2,,S
5,41,0,0,2,,S
5,42,0,0,2,,S
5,43,0,0,2,,S
5,44,0,0,2,,S
5,45,0,0,2,,S
5,46,0,0,2,,S
5,47,0,0,2,,S
5,48,0,0,2,,S
5,49,0,0,2,,S
5,50,0,0,2,,S
5,51,0,0,2,,S
5,52,0,0,2,,S
5,53,0,0,2,,S
5,54,0,0,2,,S
5,55,0,0,2,,S
5,56,0,0,2,,S
5,57,0,0,2,,S
5,58,0,0,2,,S
5,59,0,0,2,,S
5,60,0,0,2,,S
5,61,0,0,2,,S
5,62,0,0,2,,S
5,63,0,0,2,,S
5,64,0,0,2,,S
5,65,0,0,2,,S
5,66,0,0,2,,S
5,67,0,0,2,,S
5,68,0,0,2,,S
5,69,0,0,2,,S
5,70,0,0,2,,S
5,71,0,0,2,,S
5,72,0,0,2,,S
5,73,0,0,2,,S
5,74,0,0,2,,S
5,75,0,0,2,,S
5,76,0,0,2,,S
5,77,0,0,2,,S
5,78,0,0,2,,S
5,79,0,0,2,,S
5,80,0,0,2,,S
5,81,0,0,2,,S
5,82,0,0,2,,S
5,83,0,0,2,,S
5,84,0,0,2,,S
5,85,0,0,2,,S
5,86,0,0,2,,S
5,87,0,0,2,,S
5,88,0,0,2,,S
5,89,0,0,2,,S
5,90,0,0,2,,S
5,91,0,0,2,,S
5,92,0,0,2,,S
5,93,0,0,2,,S
5,94,0,0,2,,S
5,95,0,0,2,,S
5,96,0,0,2,,S
5,97,0,0,2,,S
5,98,0,0,2,,S
5,99,0,0,2,,S
5,100,0,0,2,,S
5,101,0,0,2,,S
5,102,0,0,2,,S
5,103,0,0,2,,S
5,104,0,0,2,,S
5,105,0,0,2,,S
5,106,0,0,2,,S
5,107,0,0,2,,S
5,108,0,0,2,,S
5,109,0,0,2,,S
5,110,0,0,2,,S
5,111,0,0,2,,S
5,112,0,0,2,,S
5,113,0,0,2,,S
5,114,0,0,2,,S
5,115,0,0,2,,S
5,116,0,0,2,,S
5,117,0,0,2,,S
5,118,0,0,2,,S
5,119,0,0,2,,S
5,120,0,0,2,,S
5,121,0,0,2,,S
5,122,0,0,2,,S
5,123,0,0,2,,S
5,124,0,0,2,,S
5,125,0,0,2,,S
5,126,0,0,2,,S
5,127,0,0,2,,S
5,128,0,0,2,,S
5,129,0,0,2,,S
5,130,0,0,2,,S
5,131,0,0,2,,S
5,132,0,0,2,,S
5,133,0,0,2,,S
5,134,0,0,2,,S
5,135,0,0,2,,S
5,136,0,0,2,,S
5,137,0,0,2,,S
5,138,0,0,2,,S
5,139,0,0,2,,S
5,140,0,0,2,,S
5,141,0,0,2,,S
5,142,0,0,2,,S
5,143,0,0,2,,S
5,144,0,0,2,,S
5,145,0,0,2,,S
5,146,0,0,2,,S
5,147,0,0,2,,S
5,148,0,0,2,,S
5,149,0,0,2,,S
5,150,0,0,2,,S
5,151,0,0,2,,S
5,152,0,0,2,,S
5,153,0,0,2,,S
5,154,0,0,2,,S
5,155,0,0,2,,S
5,156,0,0,2,,S
5,157,0,0,2,,S
5,158,0,0,2,,S
5,159,0,0,2,,S
5,160,0,0,2,,S
5,161,0,0,2,,S
5,162,0,0,2,,S
5,163,0,0,2,,S
5,164,0,0,2,,S
5,165,0,0,2,,S
5,166,0,0,2,,S
5,167,0,0,2,,S
5,168,0,0,2,,S
5,169,0,0,2,,S
5,170,0,0,2,,S
5,171,0,0,2,,S
5,172,0,0,2,,S
5,173,0,0,2,,S
5,174,0,0,2,,S
5,175,0,0,2,,S
5,176,0,0,2,,S
5,177,0,0,2,,S
5,178,0,0,2,,S
5,179,0,0,2,,S
5,180,0,0,2,,S
5,181,0,0,2,,S
5,182,0,0,2,,S
5,183,0,0,2,,S
5,184,0,0,2,,S
5,185,0,0,2,,S
5,186,0,0,2,,S
5,187,0,0,2,,S
5,188,0,0,2,,S
5,189,0,0,2,,S
5,190,0,0,2,,S
5,191,0,0,2,,S
5,192,0,0,2,,S
5,193,0,0,2,,S
5,194,0,0,2,,S
5,195,0,0,2,,S
5,196,0,0,2,,S
5,197,0,0,2,,S
5,198,0,0,2,,S
5,199,0,0,2,,S
5,200,0,0,2,,S
5,201,0,0,2,,S
5,202,0,0,2,,S
5,203,0,0,2,,S
5,204,0,0,2,,S
5,205,0,0,2,,S
5,206,0,0,2,,S
5,207,0,0,2,,S
5,208,0,0,2,,S
5,209,0,0,2,,S
5,210,0,0,2,,S
5,211,0,0,2,,S
5,212,0,0,2,,S
5,213,0,0,2,,S
5,214,0,0,2,,S
5,215,0,0,2,,S
5,216,0,0,2,,S
5,217,0,0,2,,S
5,218,0,0,2,,S
5,219,0,0,2,,S
5,220,0,0,2,,S
5,221,0,0,2,,S
5,222,0,0,2,,S
5,223,0,0,2,,S
5,224,0,0,2,,S
5,225,0,0,2,,S
5,226,0,0,2,,S
5,227,0,0,2,,S
5,228,0,0,2,,S
5,229,0,0,2,,S
5,230,0,0,2,,S
5,231,0,0,2,,S
5,232,0,0,2,,S
5,233,0,0,2,,S
5,234,0,0,2,,S
5,235,0,0,2,,S
5,236,0,0,2,,S
5,237,0,0,2,,S
5,238,0,0,2,,S
5,239,0,0,2,,S
5,240,0,0,2,,S
5,241,0,0,2,,S
5,242,0,0,2,,S
5,243,0,0,2,,S
5,244,0,0,2,,S
5,245,0,0,2,,S
5,246,0,0,2,,S
5,247,0,0,2,,S
5,248,0,0,2,,S
5,249,0,0,2,,S
[Begin Action 6]
6,0,0,0,3,,AS256D100
6,0,0,0,3,,AS256D110
6,0,0,0,3,,AS256D120
6,0,0,0,3,,AS256D130
6,0,0,0,3,,AS256D140
6,0,0,0,3,,AS256D150
6,0,0,0,3,,AS256D160
6,0,0,0,3,,AS256D170
6,0,0,0,3,,AS256D180
6,0,0,0,3,,AS256D190
6,0,0,0,3,,AS256D200
6,0,0,0,3,,AS256D210
6,0,0,0,3,,AS256D220
6,0,0,0,3,,AS256D230
6,0,0,0,3,,AS256D240
6,0,0,0,3,,AS256D250
6,0,0,0,3,,AS246D250
6,0,0,0,3,,AS236D250
6,0,0,0,3,,AS226D250
6,0,0,0,3,,AS216D250
6,0,0,0,3,,AS206D250
6,0,0,0,3,,AS190D250
6,0,0,0,3,,AS180D250
6,0,0,0,3,,AS170D250
6,0,0,0,3,,AS160D250
6,0,0,0,3,,AS150D250
6,0,0,0,3,,AS140D250
6,0,0,0,3,,AS130D250
6,0,0,0,3,,AS120D250
6,0,0,0,3,,AS110D250
6,0,0,0,3,,AS100D250
6,0,0,0,3,,AS90D250
6,0,0,0,3,,AS80D250
6,0,0,0,3,,AS70D250
6,0,0,0,3,,AS60D250
6,0,0,0,3,,AS50D250
6,0,0,0,3,,AS40D250
6,0,0,0,3,,AS30D250
6,0,0,0,3,,AS20D250
6,0,0,0,3,,AS10D250
6,0,0,0,3,,AS0D250
[Begin Action 7]
7,0,0,0,2,,S
7,1,0,0,2,,S
7,2,0,0,2,,S
7,3,0,0,2,,S
7,4,0,0,2,,S
7,5,0,0,2,,S
7,6,0,0,2,,S
7,7,0,0,2,,S
7,8,0,0,2,,S
7,9,0,0,2,,S
7,10,0,0,2,,S
[Begin Action 8]
8,0,0,0,2,,A
8,1,0,0,2,,A
8,2,0,0,2,,A
8,3,0,0,2,,A
8,4,0,0,2,,A
8,5,0,0,2,,A
8,6,0,0,2,,A
8,7,0,0,2,,A
8,8,0,0,2,,A
8,9,0,0,2,,A
8,10,0,0,2,,A
8,11,0,0,2,,A
8,12,0,0,2,,A
8,13,0,0,2,,A
8,14,0,0,2,,A
8,15,0,0,2,,A
8,16,0,0,2,,A
8,17,0,0,2,,A
8,18,0,0,2,,A
8,19,0,0,2,,A
8,20,0,0,2,,A
8,21,0,0,2,,A
8,22,0,0,2,,A
8,23,0,0,2,,A
8,24,0,0,2,,A
8,25,0,0,2,,A
8,26,0,0,2,,A
8,27,0,0,2,,A
8,28,0,0,2,,A
8,29,0,0,2,,A
8,30,0,0,2,,A
8,31,0,0,2,,A
8,32,0,0,2,,A
8,33,0,0,2,,A
8,34,0,0,2,,A
8,35,0,0,2,,A
8,36,0,0,2,,A
8,37,0,0,2,,A
8,38,0,0,2,,A
8,39,0,0,2,,A
8,40,0,0,2,,A
8,41,0,0,2,,A
8,42,0,0,2,,A
8,43,0,0,2,,A
8,44,0,0,2,,A
8,45,0,0,2,,A
8,46,0,0,2,,A
8,47,0,0,2,,A
8,48,0,0,2,,A
8,49,0,0,2,,A
8,50,0,0,2,,A
8,51,0,0,2,,A
8,52,0,0,2,,A
8,53,0,0,2,,A
8,54,0,0,2,,A
8,55,0,0,2,,A
8,56,0,0,2,,A
8,57,0,0,2,,A
8,58,0,0,2,,A
8,59,0,0,2,,A
8,60,0,0,2,,A
8,61,0,0,2,,A
8,62,0,0,2,,A
8,63,0,0,2,,A
8,64,0,0,2,,A
8,65,0,0,2,,A
8,66,0,0,2,,A
8,67,0,0,2,,A
8,68,0,0,2,,A
8,69,0,0,2,,A
8,70,0,0,2,,A
8,71,0,0,2,,A
8,72,0,0,2,,A
8,73,0,0,2,,A
8,74,0,0,2,,A
8,75,0,0,2,,A
8,76,0,0,2,,A
8,77,0,0,2,,A
8,78,0,0,2,,A
8,79,0,0,2,,A
8,80,0,0,2,,A
8,81,0,0,2,,A
8,82,0,0,2,,A
8,83,0,0,2,,A
8,84,0,0,2,,A
8,85,0,0,2,,A
8,86,0,0,2,,A
8,87,0,0,2,,A
8,88,0,0,2,,A
8,89,0,0,2,,A
8,90,0,0,2,,A
8,91,0,0,2,,A
8,92,0,0,2,,A
8,93,0,0,2,,A
8,94,0,0,2,,A
8,95,0,0,2,,A
8,96,0,0,2,,A
8,97,0,0,2,,A
8,98,0,0,2,,A
8,99,0,0,2,,A
8,100,0,0,2,,A
8,101,0,0,2,,A
8,102,0,0,2,,A
8,103,0,0,2,,A
8,104,0,0,2,,A
8,105,0,0,2,,A
8,106,0,0,2,,A
8,107,0,0,2,,A
8,108,0,0,2,,A
8,109,0,0,2,,A
8,110,0,0,2,,A
8,111,0,0,2,,A
8,112,0,0,2,,A
8,113,0,0,2,,A
8,114,0,0,2,,A
8,115,0,0,2,,A
8,116,0,0,2,,A
8,117,0,0,2,,A
8,118,0,0,2,,A
8,119,0,0,2,,A
8,120,0,0,2,,A
8,121,0,0,2,,A
8,122,0,0,2,,A
8,123,0,0,2,,A
8,124,0,0,2,,A
8,125,0,0,2,,A
8,126,0,0,2,,A
8,127,0,0,2,,A
8,128,0,0,2,,A
8,129,0,0,2,,A
8,130,0,0,2,,A
8,131,0,0,2,,A
8,132,0,0,2,,A
8,133,0,0,2,,A
8,134,0,0,2,,A
8,135,0,0,2,,A
8,136,0,0,2,,A
8,137,0,0,2,,A
8,138,0,0,2,,A
8,139,0,0,2,,A
8,140,0,0,2,,A
8,141,0,0,2,,A
8,142,0,0,2,,A
8,143,0,0,2,,A
8,144,0,0,2,,A
8,145,0,0,2,,A
8,146,0,0,2,,A
8,147,0,0,2,,A
8,148,0,0,2,,A
8,149,0,0,2,,A
8,150,0,0,2,,A
8,151,0,0,2,,A
8,152,0,0,2,,A
8,153,0,0,2,,A
8,154,0,0,2,,A
8,155,0,0,2,,A
8,156,0,0,2,,A
8,157,0,0,2,,A
8,158,0,0,2,,A
8,159,0,0,2,,A
8,160,0,0,2,,A
8,161,0,0,2,,A
8,162,0,0,2,,A
8,163,0,0,2,,A
8,164,0,0,2,,A
8,165,0,0,2,,A
8,166,0,0,2,,A
8,167,0,0,2,,A
8,168,0,0,2,,A
8,169,0,0,2,,A
8,170,0,0,2,,A
8,171,0,0,2,,A
8,172,0,0,2,,A
8,173,0,0,2,,A
8,174,0,0,2,,A
8,175,0,0,2,,A
8,176,0,0,2,,A
8,177,0,0,2,,A
8,178,0,0,2,,A
8,179,0,0,2,,A
8,180,0,0,2,,A
8,181,0,0,2,,A
8,182,0,0,2,,A
8,183,0,0,2,,A
8,184,0,0,2,,A
8,185,0,0,2,,A
8,186,0,0,2,,A
8,187,0,0,2,,A
8,188,0,0,2,,A
8,189,0,0,2,,A
8,190,0,0,2,,A
8,191,0,0,2,,A
8,192,0,0,2,,A
8,193,0,0,2,,A
8,194,0,0,2,,A
8,195,0,0,2,,A
8,196,0,0,2,,A
8,197,0,0,2,,A
8,198,0,0,2,,A
8,199,0,0,2,,A
8,200,0,0,2,,A
8,201,0,0,2,,A
8,202,0,0,2,,A
8,203,0,0,2,,A
8,204,0,0,2,,A
8,205,0,0,2,,A
8,206,0,0,2,,A
8,207,0,0,2,,A
8,208,0,0,2,,A
8,209,0,0,2,,A
8,210,0,0,2,,A
8,211,0,0,2,,A
8,212,0,0,2,,A
8,213,0,0,2,,A
8,214,0,0,2,,A
8,215,0,0,2,,A
8,216,0,0,2,,A
8,217,0,0,2,,A
8,218,0,0,2,,A
8,219,0,0,2,,A
8,220,0,0,2,,A
8,221,0,0,2,,A
8,222,0,0,2,,A
8,223,0,0,2,,A
8,224,0,0,2,,A
8,225,0,0,2,,A
8,226,0,0,2,,A
8,227,0,0,2,,A
8,228,0,0,2,,A
8,229,0,0,2,,A
8,230,0,0,2,,A
8,231,0,0,2,,A
8,232,0,0,2,,A
8,233,0,0,2,,A
8,234,0,0,2,,A
8,235,0,0,2,,A
8,236,0,0,2,,A
8,237,0,0,2,,A
8,238,0,0,2,,A
8,239,0,0,2,,A
8,240,0,0,2,,A
8,241,0,0,2,,A
8,242,0,0,2,,A
8,243,0,0,2,,A
8,244,0,0,2,,A
8,245,0,0,2,,A
8,246,0,0,2,,A
8,247,0,0,2,,A
8,248,0,0,2,,A
8,249,0,0,2,,A
[Begin Action 9]
1,4,0,0,21
1,4,0,0,6,,AS256D0
1,4,0,0,6,,AS256D10
1,4,0,0,6,,AS256D20
1,4,0,0,6,,AS256D30
1,4,0,0,6,,AS256D40
1,4,0,0,6,,AS256D50
1,4,0,0,6,,AS256D60
1,4,0,0,6,,AS256D70
1,4,0,0,6,,AS256D80
1,4,0,0,6,,AS256D90
1,4,0,0,6,,AS256D100
1,4,0,0,6,,AS256D110
1,4,0,0,6,,AS256D120
1,4,0,0,6,,AS256D130
1,4,0,0,6,,AS256D140
1,4,0,0,6,,AS256D150
1,4,0,0,6,,AS256D160
1,4,0,0,6,,AS256D170
1,4,0,0,6,,AS256D180
1,4,0,0,6,,AS256D190
1,4,0,0,6,,AS256D200
1,4,0,0,6,,AS256D210
1,4,0,0,6,,AS256D220
1,4,0,0,6,,AS256D230
1,4,0,0,6,,AS256D240
1,4,0,0,6,,AS256D250
1,4,0,0,6,,AS246D250
1,4,0,0,6,,AS236D250
1,4,0,0,6,,AS226D250
1,4,0,0,6,,AS216D250
1,4,0,0,6,,AS206D250
1,4,0,0,6,,AS190D250
1,4,0,0,6,,AS180D250
1,4,0,0,6,,AS170D250
1,4,0,0,6,,AS160D250
1,4,0,0,6,,AS150D250
1,4,0,0,6,,AS140D250
1,4,0,0,6,,AS130D250
1,4,0,0,6,,AS120D250
1,4,0,0,6,,AS110D250
1,4,0,0,6,,AS100D250
1,4,0,0,6,,AS90D250
1,4,0,0,6,,AS80D250
1,4,0,0,6,,AS70D250
1,4,0,0,6,,AS60D250
1,4,0,0,6,,AS50D250
1,4,0,0,6,,AS40D250
1,4,0,0,6,,AS30D250
1,4,0,0,6,,AS20D250
1,4,0,0,6,,AS10D250
1,4,0,0,6,,AS0D250
[Begin Action 10]
-1,0,0,0,-1
[Begin Action 20]
-1,0,0,0,-1
[Begin Action 21]
-1,0,0,0,-1
[Begin Action 40]
-1,0,0,0,-1
[Begin Action 41]
-1,0,0,0,-1
[Begin Action 42]
-1,0,0,0,-1
[Begin Action 43]
-1,0,0,0,-1
[Begin Action 47]
-1,0,0,0,-1
[Begin Action 100]
-1,0,0,0,-1
[Begin Action 105]
-1,0,0,0,-1
[Begin Action 170]
-1,0,0,0,-1
[Begin Action 181]
-1,0,0,0,-1
[Begin Action 190]
-1,0,0,0,-1
[Begin Action 195]
-1,0,0,0,-1
[Begin Action 120]
-1,0,0,0,-1
[Begin Action 121]
-1,0,0,0,-1
[Begin Action 122]
-1,0,0,0,-1
[Begin Action 130]
-1,0,0,0,-1
[Begin Action 131]
-1,0,0,0,-1
[Begin Action 132]
-1,0,0,0,-1
[Begin Action 140]
-1,0,0,0,-1
[Begin Action 141]
-1,0,0,0,-1
[Begin Action 142]
-1,0,0,0,-1
[Begin Action 150]
-1,0,0,0,-1
[Begin Action 151]
-1,0,0,0,-1
[Begin Action 152]
-1,0,0,0,-1
[Begin Action 5000]
-1,0,0,0,-1
[Begin Action 5001]
-1,0,0,0,-1
[Begin Action 5002]
-1,0,0,0,-1
[Begin Action 5005]
-1,0,0,0,-1
[Begin Action 5006]
-1,0,0,0,-1
[Begin Action 5007]
-1,0,0,0,-1
[Begin Action 5010]
-1,0,0,0,-1
[Begin Action 5011]
-1,0,0,0,-1
[Begin Action 5012]
-1,0,0,0,-1
[Begin Action 5015]
-1,0,0,0,-1
[Begin Action 5016]
-1,0,0,0,-1
[Begin Action 5017]
-1,0,0,0,-1
[Begin Action 5020]
-1,0,0,0,-1
[Begin Action 5021]
-1,0,0,0,-1
[Begin Action 5022]
-1,0,0,0,-1
[Begin Action 5025]
-1,0,0,0,-1
[Begin Action 5026]
-1,0,0,0,-1
[Begin Action 5027]
-1,0,0,0,-1
[Begin Action 5030]
-1,0,0,0,-1
[Begin Action 5035]
-1,0,0,0,-1
[Begin Action 5040]
-1,0,0,0,-1
[Begin Action 5050]
-1,0,0,0,-1
[Begin Action 5051]
-1,0,0,0,-1
[Begin Action 5061]
-1,0,0,0,-1
[Begin Action 5070]
-1,0,0,0,-1
[Begin Action 5080]
-1,0,0,0,-1
[Begin Action 5090]
-1,0,0,0,-1
[Begin Action 5100]
-1,0,0,0,-1
[Begin Action 5160]
-1,0,0,0,-1
[Begin Action 5170]
-1,0,0,0,-1
[Begin Action 5101]
-1,0,0,0,-1
[Begin Action 5110]
-1,0,0,0,-1
[Begin Action 5120]
-1,0,0,0,-1
[Begin Action 5150]
-1,0,0,0,-1
[Begin Action 5200]
-1,0,0,0,-1
[Begin Action 5210]
-1,0,0,0,-1
[Begin Action 5300]
-1,0,0,0,-1
[Begin Action -1315925353]
-1,-1,0,0,-1